I came to this game from Overwatch thinking that the design philosophy was similar. In Overwatch, it's basically, "We want to be an accessible competitive game, with no hidden mechanics and all characters should be just as powerful regardless of difficult." But then I remembered that this ISN'T Overwatch. It's actually very different. So I just wanted to ask, what's the design philosophy of this game? Anyone know what it could be?

Please help.


I didn't find the right solution from the Internet.


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